SceneForge Concepts --> The Module System

Modified on Fri, May 10 at 3:58 PM

The Module System

Judah Mantell

Last Update 2 years ago

What Are Modules?

Modules are extra behaviors that you can add to objects in your scene.  Different object types can have different module types added to them.  They augment the existing properties menu by adding extra sections and options.

Adding Modules

To add a module, simply click the "Add Module" button at the bottom of any objects' properties menu.  This will open a dropdown-like menu showing the available modules.  Select one, and it will be added to the object's properties.

Editing Modules

To edit the module's options, open the expandable section and adjust the sliders and fields like you would any other property.

Available Modules

By default, all objects have access to these modules at the moment.  More will be added down the line.

Travel ModuleThis allows an object to move a specified distance over a duration on a selected axis.
Rotate ModuleThis allows your object to spin at a certain duration on a selected axis.
Scale ModuleThis allows objects to scale up and down on a selected axis over a specified duration.

Other Modules

Other object types have specific modules available to them.  At the moment these are the available specific modules.

Attraction Capacity (Dynamic Paths)This module adds calculations for theme park ride capacity.

Custom Modules

In the near future, you will be able to create your own modules using a super simple macro language.

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